Being offended over Japanese sexuality is dumb.

Recently, I saw someone ask a sensible question: “Why does Hideo Kojima gets ruthlessly attacked for making a ‘overly sexual’ character in the latest Metal Gear game, while other examples of sexual behavior in games manage to fly under the radar?

My guess is this: Kojima is Japanese, and since Japanese culture is uninhibited about sex/sexual desires, it fucking TERRIFIES the people who want to be the new gatekeepers of morality.

To these gatekeepers, any expression of male hetero sexual desire is something shameful, but the salacious, steamy gay sex of Dragon Age is to be saluted as the ultimate act of social courage (even though Bioware, the game’s developer, has been catering to that crowd for over a decade now – their work hardly qualifies as courageous at this point).  To the sort of people that think any expression of straight male sexuality is dangerous, Japanese sexual mores are the Antichrist – their entertainment openly jokes about male perversion.  Watching an anime like “Maji de Watashi ni Koi Shinasai!” would probably send these people into fits of apoplexy.

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Why Stories Should Matter More In Videogames

Every new console generation, we see CEOs of Microsoft, Sony, and Nintendo upping the processing power of their machines.  Graphics as a whole are infinitely more advanced than they were ten years ago, and companies can now make (or lose) millions on a single title.  But there are still a lot of lessons that the industry needs to learn. One of the more important ones is this: lazy writing cannot be tolerated any more in the production of video games.

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