Starcraft: Heart of the Swarm Review

Heart of the Swarm is both exhilarating and disappointing to play.  On one hand, it’s great to finally have a Zerg campaign in Starcraft II after months of waiting.  On the other hand, that campaign doesn’t live up to the excellent standards set by the previous installment, Wings of Liberty.

Kerrigan, Queen of Blades.

At the start of Heart of the Swarm, Kerrigan has recently been freed from the Zerg by her former lover James Raynor.  Kerrigan is being held in a science facility while she tests out her lingering connections to the Swarm.  Things quickly go south when the Dominion attacks the lab: Kerrigan and Raynor both escape, Raynor goes missing in the process, and Dominion broadcasts announce that he has been captured and executed.  Kerrigan, determined to kill Arcturus Mengsk once and for all, decides to reunite the Swarm under her command to get revenge.  It’s a great beginning for the campaign.

And then everything starts to fall apart.

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Thoughts on Dungeons and Dragons, 4th Edition.

Roughly half a year ago, one of my friends asked me if I wanted to play a game.  Specifically, he asked me if I wanted to play Dungeons and Dragons.

I’d never played DND before, but I’d certainly heard of it.  It’s kind of hard to escape DND, considering the influence it’s had on modern geek culture.  At any rate, I was excited for the chance to roll some dice, save the day, kill some monsters and earn some treasure.  And since I’m a writer, I was really interested in making myself a cool character.

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Why Stories Should Matter More In Videogames

Every new console generation, we see CEOs of Microsoft, Sony, and Nintendo upping the processing power of their machines.  Graphics as a whole are infinitely more advanced than they were ten years ago, and companies can now make (or lose) millions on a single title.  But there are still a lot of lessons that the industry needs to learn. One of the more important ones is this: lazy writing cannot be tolerated any more in the production of video games.

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What matters more: works, or their creators?

Orson Scott Card,  the author of famous science-fiction book Ender’s Game, was recently signed on by DC comics to write a Superman story. Card is a noted opponent of equal rights for gay couples, and he frequently donates money to anti-gay causes.  It was hardly surprising then that the proposed comic was met with backlash from commentators on the internet.  What WAS surprising was how the artist commissioned for the comic resigned after seeing the internet commentary, causing DC to abandon the project altogether.



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